C.V.

EDUCATION

Ph. D. in Curriculum & Instruction (July 2010), University of Wisconsin-Madison, School of Education (Major: Educational Technology; Minor: Learning Sciences). Thesis title: Toward Sociocultural Design Tools for Digital Learning Environments: Understanding Identity in Game-based Learning Communities. Committee: Kurt Squire (Chair), Constance Steinkuehler, James Paul Gee, Erica Halverson, Michael K. Thomas.

M.S. in Curriculum & Instruction (May 2007) University of Wisconsin-Madison, School of Education. Advisor: Kurt Squire.

B.S. in Computer Science (May 2003) Virginia Tech University (Specialization: Human-Computer Interaction; Minors: Mathematics, Literature)

 

SELECT RESEARCH APPOINTMENTS

2010-Pres            Assistant Professor and Academic Affairs Coordinator, Digital Arts & Sciences, University of Florida Digital Worlds Institute

2009-2010            Project Assistant, Wisconsin Center for Educational Research, University of Wisconsin-Madison, Development and research team member for Citizen Science, a game about scientific literacy and civic engagement.

2006-2009            Project Assistant, Department of Curriculum & Instruction, University of Wisconsin-Madison, Employed under a John D. and Catherine T. MacArthur Foundation grant to design educational curricula by modifying off-the-shelf commercial games.

2006                       Project Assistant, Academic Advanced Distributed Learning CoLaboratory, University of Wisconsin, Employed under a US Department of Education STARS Schools Grant to create mathematics and literacy games on handheld computers.

2005-2006            Project Assistant, Wisconsin Center for the Advancement of Postsecondary Education (WISCAPE), University of Wisconsin-Madison, Studied the changing legal and financial relationship between states and public universities in the United States.

2005-2008            Games Research Fellow, Academic Advanced Distributed Learning CoLaboratory, Funded to investigate the design of games and digital media for learning.

2004                       User Interface Developer, Department of Chemistry, University of Wisconsin-Madison. Employed to develop the Graphical User Interface for Natural Bond Orbital Viewer 5.0 application.

JOURNAL PUBLICATIONS AND PROCEEDINGS

DeVane, B., Johnson, M., Buhler, A., & Leonard, M. (in preparation). Designing Games Against Plagiarism: A partnership between the library and the faculty. To be submitted to the International Journal of Gaming and Computer-Mediated Simulations.

DeVane, B. (2010). Identity in informal game-based learning environments. In Proceedings of the 9th International Conference of the Learning Sciences (pp. 484-485). Presented at the International Conference of the Learning Sciences, Chicago, IL: 2.

DeVane, B., Durga, S., & Squire, K. D. (2010). ‘Economists Who Think Like Ecologists’: reframing systems thinking in games for learning.. E-Learning and Digital Media, 7(1), 3-20.

DeVane, B., Durga, S., & Squire, K. D. (2009). Competition as a Driver for Learning. International Journal of Learning, 1(2). Available at http://ijlm.net/knowinganddoing/10.1162/ijlm.2009.0018

DeVane, B., (2009). ‘Get some secured credit cards homey’: hip hop discourse, financial literacy and the design of digital media learning environments. E-Learning 6(1), 4-22.

DeVane, B., & Squire, K. D. (2008). The Meaning of Race and Violence in Grand Theft Auto: San Andreas. Games and Culture, 3(3-4), 264-285.

DeVane, B. & Durga, S. (2008). Problem-Solving in History: Strategy Games and Schema. In The Proceedings of the International Conference of the Learning Sciences 2008 (pp. 3.20-3.21). Utrecht, NL.

Squire, K. D., DeVane, B., & Durga, S. (2008). Designing Centers of Expertise for Academic Learning Through Video Games. Theory into Practice, 47(3), 240-251.

Squire, K., Duncan, S. C., DeVane, B., Wolfenstein, M. and Hunter, R. (2008). Gamer communities, design, and learning. In K. Schrier, C. Swain, and M. Wagner (Ed.), Proceedings of Sandbox 2008: An ACM SIGGRAPH Videogame Symposium. New York: Association for Computing Machinery, 31-33.

Squire, K., Giovanetto, L., DeVane, B., & Durga, S. (2005). From Users to Designers: Building a Self-Organizing Game-Based Learning Environment. TechTrends: Linking Research & Practice to Improve Learning, 49(5), 34.

 

RESEARCH FUNDING

National Science Foundation EESE ($300,000)  2010-2012

GAP: Gaming Against Plagiarism. Co-PI on $300,000 grant to develop a series of learning games to teach graduate STEM students to recognize and avoid research misconduct (Michelle Leonard, PI; Amy Buhler, Margeaux Johnson & James Oliverio, co-PIs). Lead investigator on Phase 2 – Game Development, which consists of designing and developing browser-based and animated learning game modules through agile game development processes. Supervised pedagogical framework integration, asset development, interface prototyping and art asset construction.

US Agency for International Development/NetHope ($3,000) 2010

Innovations for Youth Capacity and Engagement (IYCE). Game design, game pedagogy and learning objectives consultant on a formative grant initiative to create games that engage youth about civic, economic and environment issues in Jordan.  Responsible for providing feedback on potential pedagogical approaches, learning game design frameworks, and partnerships with community-based organizations based off a site visit to Amman.

 

BOOK CHAPTERS

DeVane, B. & Bauman, E. (in preparation). Not just “teaching machines”: the designed experience of learning games and simulations.  Manuscript to appear in E. Bauman (Ed.) Simulation and Game-based Teaching in Nursing & Healthcare. New York: Springer.

DeVane, B. (in press). Whither Membership? Identity and Social Learning in Affinity Spaces To appear in S. C. Duncan & E. R. Hayes (Eds.), Learning in Video Game Affinity Spaces. Edited volume in the New Literacies and Digital Epistemologies series. New York: Peter Lang.

DeVane, B., & Squire, K. D. (in press). Activity Theory in the Learning Technologies. To appear in D. H. Jonassen & S. Land (Eds.), Theoretical Foundations of Learning Environments (2nd ed.). New York: Routledge.

Squire, K. Durga, S. & DeVane, B. (2009). Civilization IV. In D. Davidson (Ed.) Well Played 1.0: Video Games, Value and Meaning (pp. 189-208). Pittsburgh, PA: ETC Press.

Squire, K., Jan, M., Matthews, J., Wagler, M., Martin, J., and DeVane, B.. (2007). Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning. In B. Sheldon & D. Wiley (Eds.) The Educational Design and Use of Computer Simulation Games (pp. 265-296). Rotterdam, Netherlands: Sense Publishing.

 

INVITED PRESENTATIONS AND WORKSHOPS

Tsai, J., & DeVane, B. (December 2011). Doing it for the Lulz: Art, Humor, and Resistance in the Twenty-first Century. Invited lecture to be presented at the Institute for European and American Studies, Academia Sinica, Taipei, TW.

DeVane, B. (July 2011). Expert identity formation in collaborative game-based learning environments. Invited presentation at the Early Career Workshop of the 9th International Conference on Computer-Supported Collaborative Learning, Hong Kong, CN.

Squire, K., Bauman, E., DeVane, B., & Wolfenstein, M. (January 2011). Game-Based Learning for Clinical and Patient Education: Availability and Integration. Symposium at the International 11th Annual Meeting on Simulation in Healthcare, New Orleans, LA.

DeVane, B., Chu, S., Keylor, E., & Lee, N.J. (September 2009). Gaming and Social Outcomes. Invited workshop, presented at the MacArthur Foundation 2009 Digital Media and Learning Research Associates’ Meeting, University of California – Irvine, Irvine, CA.

DeVane, B., Durga, S., King, E., Squire, K., & Steinkuehler, C. (June 2008). Games, Learning & Society: Building centers of expertise around gaming. Invited workshop, presented at the International Society for the Learning Sciences 2008 (ICLS 2008), Utrecht, Netherlands.

Squire, K., DeVane, B.,& Durga, S. (June 2008). 21st Century Systemic Literacy and Video Games. Invited talk, presented at the International Conference for the Learning Sciences 2008 (ICLS 2008), Utrecht, Netherlands.

 

CONFERENCE PRESENTATIONS

Tsai, J., & DeVane, B. (December 2011). Doing it for the Lulz: Art, Humor, and Resistance in the Twenty-first Century. Paper to be presented at Rethinking Resistance, the 1st Macau Philosophy Conference, Macau, CN.

Buhler, A., Leonard, M., Johnson, M., & DeVane, B. (June 2011). Gaming Against Plagiarism: A Partnership between the Library and Faculty. Paper presented at the 118th ASEE Annual Conference and Exposition, Vancouver, Canada.

DeVane, B., Harris, K., Gaydos, M., Patterson, N., & Carroll, M. (June 2011). How to Scrum: Using Agile Development for Learning Games. Workshop presented at Games+Learning +Society 7.0, Madison, WI.

DeVane, B. (April 2011). Toward Sociocultural Design Tools for Digital Learning Environments: Understanding Identity in Game-Based Learning Communities. Paper presented at the 2011 Annual Meeting of the American Educational Research Association, New Orleans, LA.

DeVane, B. (April 2011). Layers, Timescales, and Trajectories: A Game-Based Learning Community as a Nexus of Identification. Paper presented at the 2011 Annual Meeting of the American Educational Research Association, New Orleans, LA.

Squire, K. D., Gaydos, M., & DeVane, B. (April 2011). Validating Embedded Assessment Strategies in Game-Based Learning Environments: An Expert-Novice Study. Paper presented at the 2011 Annual Meeting of the American Educational Research Association, New Orleans, LA.

DeVane, B., Leonard, M., Buhler, A., & Johnson, M. (March 2011). Game On: A Playful Approach to Ethics Education. Symposium presented at the 2011 Information Fluency Conference, Orlando, FL.

Halverson, E.R., DeVane, B., Games, A., Stevens. R. (June 2010). Identity, Culture, and Agency in (the Design of) Digital Media and Learning. Games+Learning +Society 6.0, Madison, WI.

DeVane, B. (May 2010).  Developing sociocultural design tools for design research: A case study. To be presented to the Learning Science Special Interest Group at the Annual Meeting of the American Educational Research Association, Denver, CO.

DeVane, B. (session chair), Games, I.A., Halverson, E.R., Stevens, R. (February 2010).  Identity, culture and agency in (the design of) digital media and learning. Symposium to be presented at the MacArthur Foundation Digital Media and Learning Conference, La Jolla, CA.

DeVane, B. (June 2009). Shaping Sociocultural Design Tools for Educational Game Design. Presentation at Games+Learning +Society 5.0, Madison, WI.

DeVane, B., Squire, K. D. & Durga, S. (April 2009). “Economists Who Think Like Ecologists”: Analyzing Critical Systems Thinking in a Game-Based Learning Environment. Presented at the Annual Meeting of the American Educational Research Association, San Diego, CA.

DeVane, B. (August 2008). Building Digital Literacies Through Hip Hop Culture: Fan Modding Practices with ‘Grand Theft Auto: San Andreas’. Panel presentation at Sandbox 08 (an ACM SIGGRAPH co-located event), Los Angeles, CA.

Squire, K. D., Durga, S., & DeVane, B. (July 2008). Competitive Multiplayer Spaces. Presented at Games+Learning +Society 4.0, Madison, WI.

DeVane, B. (March 2008). Looking Past the Digital Divide: The Digital Literacies and Videogame Practices of Low-Income Youth. Roundtable presentation at the Annual Meeting of the American Educational Research Association, New York, NY.

Squire, K., DeVane, B.,& Durga, S. (March 2008). Centers of Expertise for Academic Learning Through Video Games. Presentation at the Annual Meeting of the American Educational Research Association, New York, NY.

Squire, K. D., DeVane, B., & Durga, S. (July 2007). Civworld: Designing Learning Systems for the Interactive Age. Presented at Games+Learning +Society 3.0, Madison, WI.

Squire, K., Jan, M., Matthews, J., Wagler, M., Martin, J., DeVane, B., et al. (April 2007). Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning. Presentation at the Annual Meeting of the American Educational Research Association, Chicago, IL.

Squire, K. D., Giovanetto, L., DeVane, B., & Durga, S. (June 2006). Videogames as Designed Experiences. Presentation at Games+Learning +Society 2.0, Madison, WI.

DeVane, B., & Squire, K. (April 2006). Pimp My Ride: An Analysis of Grand Theft Auto: San Andreas Playstyles. Keynote presentation to the Media, Cultures, and Communications Special Interest Group at the Annual Meeting of the American Educational Research Association, San Francisco, CA.

Squire, K., Giovanetto, L., Devane, B., & Durga, S. (April 2006). Learning and Designing World History Through Civilization III. Presented at the Annual Meeting of the American Educational Research Association, San Francisco, CA.

 

CONFERENCE POSTERS

DeVane, B. (June 2010). Identity in Informal Game-based Learning Environments. Presented at the 9th International Conference of the Learning Sciences, Chicago, IL.

DeVane, B. & Holden, C. (June 2009). Rethinking Numeracy in the Design of Games for Learning. Presented at Games+Learning +Society 5.0, Madison, WI,.

DeVane, B. & Durga, S. (June 2008). Problem-Solving in History: Strategy Games and Schema. Presented at the International Society for the Learning Sciences 2008 (ICLS 2008), Utrecht, Netherlands.

 

TEACHING EXPERIENCE

DIG6028 Roots of Digital Culture, University of Florida   (Fall 2011)

DIG2020 Foundations of Digital Culture, University of Florida   (Fall 2010 & 2011)

DIG6788 Digital Production and Game Design, University of Florida   (Spring 2011)

DIG6126 Interaction Design, University of Florida   (Spring 2011)

DIG6840 Interdisciplinary Research Seminar in DAS, University of Florida  (Fall 2010)

C&I 614 Instructional Computing II, UW-Madison  (Fall 2008)

Guest Lecturer.  UW-Madison. Invited lectures on  the design of game-based learning environments and games and culture, and learning for courses on Human Abilities and Learning (Educational Psychology) , Multimedia Computers in the Curriculum: Video games and Simulations (Curriculum & Instruction), and Introduction to Video games and Learning (Curriculum & Instruction).

Program Facilitator. Wisconsin Youth and Family Center. CivWorld after-school program. Taught and supervised game-based after-school history club for middle-school age youth. (Summer 2005 – Summer 2008).

 

SERVICE

University

Academic Affairs Coordinator, Digital Worlds Institute , University of Florida (2010-Pres.)

Curriculum Committee, College of Fine Arts, University of Florida (2010-Pres.)

Graduate Coordinators Committee, College of Fine Arts, University of Florida  (2011-Pres.)

Interdiscplinary Curriculum Advisory Cmte., College of Fine Arts, University of Florida   (2010-Pres.)

Artist-in-residence Search Committee, Digital Worlds Institute, University of Florida (2010)

 

Professional

Reviewer,  9th International Conference on Computer Supported Collaborative Learning  (2011)

Reviewer, 6th International Conference of Foundations of Digital Games Conference (2011)

Reviewer, Annual Meeting of the American Educational Research Association (2008-Pres.)

Reviewer, Games+Learning+Society Conference (2008-Pres.)

Reviewer, Computer & Education: an International Journal  (2009 – 2010)

Reviewer, Games and Culture: a Journal of Interactive Media  (2010 – 2011)

Reviewer, 9th International Conference of the Learning Sciences  (2010)

Conference Committee. Games+Learning+Society (2005 – 2009)

Facilities Coordinator, Conference Committee. Games+Learning+Society  (2007)

Website Coordinator, Conference Committee. Games+Learning+Society 2.0  (2006)

 

PROFESSIONAL ASSOCATION MEMBERSHIP

International Society of the Learning Sciences (2007-Pres.)

American Educational Research Association (AERA) Division C  (2005-Pres.)

Society for Simulations in Healthcare  (2011-Pres.)

American Society for Engineering Education  (2011-Pres.)

AERA Media, Culture & Curriculum SIG (2009-Pres.)

AERA Learning Sciences/Advanced Technologies for Learning SIG (2010-Pres.)

Association of Computing Machinery  (2008-2009)

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